One of the recurring jokes about this game is that ever since it debuted in early access, the title has been half a lie. It’s called Blade & Sorcery, but it’s really just focused on blades and other melee weapons with almost every single update. Now that’s finally changing.
In the trailer above, you can see tons of new spells, like a Gravity spell that lets you levitate enemies and even push the air like a Jedi Force Push power. There are flaming swords, lightning staves, and so much more. It’s a lot to process, not to mention the brand new, massive, Citadel map.
One specific new feature I want to highlight is armor penetration. Now, enemies will wear three different tiers of armor (cloth, leather, and plate), and it’s all modular. A slash across leather armor probably won’t do anything, but a stab with something like a rapier could. And plated enemies require you to target the expose portions of their body, like in the gaps for limbs and their neck and face. Here is a quick clip showing that off a bit more:
UploadVR mentioned the news earlier this month, but the new trailer shows just how massive of an update this truly is. Blade & Sorcery is one of my favorite VR games, even if it’s barely a game and is actually just an immensely sandbox experience. There is no story, no structured content like quests, not even a procedural dungeon to explore. You literally go to a map, spawn enemies, spawn weapons, and fight. But because of how intricate the physics engine is and how satisfying it all feels, I can get lost in this kind of blood bath for hours.
I’m honestly at a loss for additional words here after watching that trailer. It’s epic and full of amazing feats of creative violence. I’m extremely eager to dive back into this game and deep down I long for the day this sort of combat system can find its way into a larger, more proper adventure like The Elder Scrolls or Asgard’s Wrath.
This story originally appeared on Uploadvr.com. Copyright 2020