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Cyberpunk devs promise new patch to sort out most common remaining issues Cyberpunk devs promise new patch to sort out most common remaining issues
Cyberpunk 2077 is no stranger to large patches. Ever since i9ts botched launch back in the day, the devs at CD Projekt Red have... Cyberpunk devs promise new patch to sort out most common remaining issues


Cyberpunk 2077 is no stranger to large patches. Ever since i9ts botched launch back in the day, the devs at CD Projekt Red have not left the poor thing alone, constantly working away in the background to make it the game that was promised all those years ago. And a fine job they have done of it too. Indeed, the Phantom Liberty DLC sold over two million copies before the end of the year alone.

But with each new patch obviously comes new bugs – that is the nature of the beast unfortunately and when version 2.0 dropped, just ahead of Phantom Liberty, it introduced a few new creepy crawlies into the code that now need squashing.

Fortunately a post on X today shows they are on it. The official Cyberpunk 2077 posted earlier, “We are aiming to have a new patch for #Cyberpunk2077 out sometime next week. It will tackle the most common issues reported by players, including finisher animations.

Stay tuned for more info coming after the weekend.”

There were no further details unveiled but the issue with finishing moves seems to be fixed as the account also added a nodding dog gif when a commenter asked if we were to get the full array of finishing moves back.

Earlier this week CDPR confirmed that work was to begin on the next game in the universe of its other huge franchise, The Witcher with the studio hoping to have over 400 people working on it by the middle of the year. We can’t imagine finding staff will be too difficult at the moment as all the other companies are slashing their own workforces in mass layoffs, despite making millions in profits each year.

Work on a sequel to Cyberpunk 2077 is also at the drawing board stage.

Paul McNally

Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media.

Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020.

Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. He is obsessed with 3D printing and has worked with several major brands in the past to create content

Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.





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